Specially if you're seeing the material both at a distance and at closeups. What Rich says there is absolutelly true, high resolution is key for any render. I want to achieve the result like in the attachment. Poot wrote:But i'm still not getting the solution if you mentioned one. I use Substance Designer for those (and convert them to regular bitmaps with Thea Render, so I can use them in Sketchup.) If you dwelve even further you can start investigating procedural textures. You will probably start with something like photoshop and once you need to advance, you might use something like Awesome Bump, Bitmap2Material, Pixplant or others. If you want to actually create textures you should google for seamless texture creation. I use Thea though and it allows us to use low res textures in Sketchup while rendering with High res versions of those textures: perfect render details, low requirements on sketchup model. However this is heavy on a sketchup model. I use always the maximum texture size I can so I can have fine details wich low res textures will miss. Now for the resolution, that is a fundamental issue to be concerned about. More complex shapes and faster workflows imply plugins: Your workflow is correct and allows you to place textures on simple faces with enough control. You're applying ready made textures into a sketchup model. Well, you're not actually making textures.
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